I recently carried out a survey, requesting the views from a student teacher, regarding using popular culture in the classroom. A range of ideas and consideration was due to the students thought processes which concluded with a mixed response.
The student’s initial reaction was to embrace the use of
popular culture, with the idea that to plan a lesson around an individual’s
interests will increase engagement and commitment to learning. Linking to, Marsh,
Brooks, Hughes, Ritchie, Roberts and Wright (2005:6) whom wrote in a study that
the introduction of popular culture, media and/or new technologies into the
language and literacy curriculum has a positive effect on the motivation and engagement
of children in learning. Similarly to Dyson (1997) who wrote that by using
popular culture allows the teacher to draw from children’s different
experiences therefore providing engagement. Drawing from my own personal
experience, I observed a plenary where the whole class played ‘Who wants to be
a millionaire?’ The questions were all educational and based on the topic they
were learning presently however the atmosphere was completely relaxed. All children
were engaged and a sense of competitiveness motivated all the children to focus
on their knowledge to gain the correct answer. A high level of engagement and motivation,
while incorporating individual’s previous experiences and knowledge, is a recipe
for a productive learning environment.
Nevertheless, this then stimulated further questions during
the survey; What if the popular culture area/subject chosen was not engaging
for all pupils in the class? Would children get mixed up with their hobbies and
interests and then learning?
This takes us to Lambirths (2003) view, who suggests some
teachers find popular culture, particularly television and computer games, intellectually
inferior and that children are exposed to these cultures enough at home. Additionally,
Marsh (2003) highlights the lack of confidence teachers have when teaching
using popular culture. This is due to the lack of previous experiences teachers
have had and also the lack of control they have over what they can teach. Therefore
teachers are more likely to persist in traditional planning which they feel
comfortable teaching. From my own experiences I have seen a popular cartoon
character or story being used as a stimulus for a lesson, not necessarily
watching a TV programme or playing a computer game.
The survey and research I have undertaken has challenged my
views and raised issues I was not aware of before. For example, Arthur (2004)
identified views of the use of technology and popular culture in the classroom
in the late 1990’s; where technology and popular culture were not necessarily
used as a learning tool in primary settings. Therefore the use of watching
television and videos, containing popular culture, were seen more of an
entertainment tool rather than an educational opportunity. Although time has
moved on, schools will still be at different levels concerning technological
resources and therefore the exposure to popular culture will vary in each
school. Especially as popular culture is increasingly digital due to today’s
generation being bought up in an evolving digital world. Furthermore, the new
curriculum states that, by the end of key stage 2, children should be able to
and have had the opportunity to explore computer networks and use a variety of
software on a range of digital devices... as active participants in a digital world (DfE,
2013).
Concluding that, as teachers and for future practice, we
will need to be able to adapt planning and learning depending on the facilities
provided in school. Whilst making sure popular culture is being used for
successful and productive learning experiences, without being afraid to take
risks when doing so.
References:
Arthur, L. (2004) Popular Culture: Views of parents and
educators. Routledge Falmer Oxon.
DfE (2013) 2014 National Curriculum [pdf] Available at: >https://www.gov.uk/government/collections/national-curriculum<
[Accessed 24th January 2014]
Dyson, A
(1997) Writing Superheroes: Contemporary
childhood, popular culture and classroom literacy. New York: Teacher’s
College Press
Lambirth, A. (2003) “They get enough of that at home”:
understanding aversion to popular culture in schools. Reading Literacy and
Language
Marsh, J., Brooks, G., Hughes, J., Ritchie, L., Roberts, S.
and Wright, K. (2005). Digital beginnings: Young
children’s use of popular culture, media and new technologies.
Sheffield: University of Sheffield. Available at: http://arrts.gtcni.org.uk/gtcni/bitstream/2428/27212/1/DigitalBeginningsReport.pdf
[Accessed 24th January 2014].
Marsh, J. & Millard, E. (2003) Literacy and Popular
Culture in the Classroom Reading:
National Centre for Language and Literacy
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